- Video Conferencing
- Synchronous Learning
- SCORM Compliance
- Mobile Learning
- Learning Portal
Efficiently Empowering Digital Education.
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Lernit is an open-source, highly customizable Learning Management System (LMS) Software. Lernit was created by a group of real educators and software developers with tons of experience in their domain.
Video conferencing (teleconferencing) is an internet technology that allows people in various parts of the world to hold face-to-face meetings and conferences or classes without having to travel anywhere. Because it reduces time, money, and headaches involved with business travel, this technology is especially useful for business users in various cities or even nations. Routine meetings, business negotiations, and job interviews are all examples of video conferencing applications. During the 2020-21 COVID19 pandemic, video conferencing services like Zoom, Skype, and Microsoft Teams saw a boom in interest and use, as many people throughout the world were compelled to work from home and attend online classes due to lockdowns.
Synchronous learning refers to any teaching in which the learner(s) and the instructor(s) are both present simultaneously. This includes live online meetings with the entire class or smaller groups and in-person classes. Students frequently walk through the learning route together in synchronous learning, accompanied by their instructor, who can guide them while doing assignments and activities. Most online learning occurs asynchronously, with synchronous learning occurring mainly when there is a special requirement for live discussion or contact or as a technique to foster community among students.
A SCORM compliant system is a learning management system that follows the guidelines outlined in the SCORM (Sharable Content Object Reference Model) specification. It's a set of technical specifications for eLearning software. The use of SCORM is more important now than ever so that Content Creators can ensure their videos are being played on various eLearning platforms and devices. SCORM has helped to establish a platform independent model for mobile learning.
M-learning, or mobile learning, is a novel approach to accessing learning content via mobile devices. As long as you have a smart mobile device linked to the Internet, you can learn whenever and wherever you want. Mobile learning is growing rapidly, but for many organizations and individuals, mobile learning still seems a bit "out there" or too complicated to implement in the workplace. But, through mobile learning techniques, leveraging the best mobile learning apps, and providing mobile learners the right tools and resources, you can quickly and easily create a powerful impact to improve individual and organization performance and effectiveness.
A learning portal is an online platform designed to facilitate learning and development for individuals and organizations. It provides a central location for accessing educational content, resources, and tools, making it a convenient and efficient way to acquire new knowledge and skills. One of the main features of a learning portal is its vast library of courses and learning materials. These can range from interactive modules, videos, e-books, and other digital resources. The variety of content caters to different learning styles and preferences, ensuring that users
With the growing popularity of eLearning and its application to corporate training needs, many companies are popping up offering eLearning solutions. Firms that provide learning technology and content solutions are known as e-Learning companies. eLearning companies are booming. With the help of eLearning, education is no longer just staying in classrooms. It’s possible to comfortably learn new skills and expand knowledge while doing something else. And you may be wondering if you can start your own eLearning company or join someone else’s. The benefits of e-learning for businesses and organizations are plenty: it's more time-efficient, cost-effective, flexible, and convenient.
Your staff will receive online courses and other learning resources through a corporate learning management system. It aids in the onboarding of new employees, as well as providing them with the knowledge and skills they need to execute their jobs and, as a result, develop faster in their careers.
Organizations can use course creation software to generate compelling and interactive multimedia content for educational purposes. Course creation software is used to create training courses and content incorporated and traditional educational settings. Built-in authoring tools have limited course authoring capabilities; however, they are simple. You may rapidly develop a simple approach using a built-in authoring tool, which allows you to build and publish right within your LMS, usually via drag and drop capability. Using a built-in authoring tool, you can avoid purchasing software licenses that require specific training and knowledge. However, it might include a fee in this option in an LMS.
Blended learning brings together traditional face-to-face classroom training and high-tech eLearning. One can engage all types of learners by covering all bases—those who learn best in a structured environment with face-to-face interaction with an instructor and those who know best with semi-autonomous, computer-based instruction. While role-playing with immediate face-to-face feedback is available in the classroom, online learning provides personalized, self-paced learning with eLearning/mLearning elements that lend themselves to interactive media such as skill-building, games, videos, tutorials, quizzes, and social media components, all of which are accessible from the learner's home page in the Learning Management System (LMS)—and accessible from a smartphone or tablet.
Asynchronous learning refers to modes of education, instruction, and learning that do not take place at the same time or in the same place. The phrase is most typically given to various forms of digital and online learning in which students learn from teachings that are not presented in person or in real-time, such as taped video classes or game-based learning assignments that students complete on their own. Asynchronous learning, on the other hand, can refer to a wide range of educational activities, such as email exchanges between teachers, online discussion boards, and course administration systems that arrange instructional materials and correspondence, among many other possibilities.
"Academic" Education is often described as instruction with the primary learning goal. Academic has been linked with "university" by some organizations and educational systems, however, this is not always the case. In contrast to vocational education, which is primarily concerned with "preparing to perform in the workplace," and "life education," which is concerned with "preparing to live well." These many educational methodologies have their roots in the past, yet many present educational systems still cling to them (sadly). On the other hand, the modern world has altered drastically and continues to develop at a rapid pace. Therefore, it would seem that these "ancient" notions for differentiating types of education require revision, if not a complete overhaul.
Gamification is the technique of introducing game aspects into non-game environments to boost engagement, such as a website, online community, learning management system, or a company's intranet. Gamification encourages customers, employees, and collaborators to cooperate, share, and communicate by involving them in the process. Gamification as a marketing technique can be used as an extension to current marketing strategies like loyalty programs, contests and coupon promotions by adding elements of game mechanics. Gamification uses concepts from game design, where people’s behaviors change when they engage with digital content in a game-like environment.
The process of buying and selling actual goods and services through the internet is known as ecommerce. It entails the exchange of data or currency between multiple parties in order to complete a transaction. It's part of the larger electronic business industry, which encompasses all of the activities required to run a firm online. By providing cheaper and more effective distribution channels for their products or services, ecommerce has helped firms gain access to and develop a larger market presence. Users can use an eCommerce integrated system to perform all transactions, from registration to payment, using a single sign-on system (SSO). Because consumers don't have to switch platforms, they get a more smooth browsing experience, which helps you increase sales.
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Lernit is an open-source, highly customizable Learning Management System (LMS) Software. Lernit was created by a group of real educators and software developers with tons of experience in their domain.
Disclaimer: This research has been collated from a variety of authoritative sources. We welcome your feedback at [email protected].
Researched by Rajat Gupta